Noble (Final)

Description:

Basics

  • Class: Dirge Bard 1
  • Race: Elf
  • Height: 5’5"
  • Weight: 128lbs
  • Hair: White
  • Eyes: Grey
  • Skin: Ivory
  • Age: 58
  • Likes: Stillness, Architecture, Winter
  • Dislikes: Warmth, Animals
  • Alignment: Neutral
  • Patron: Pharasma
  • Trait:
    • Rich Parents: Your starting cash increases to 900gp
    • Ghost Sight: You receive a +2 trait bonus to Perception checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +20 to Stealth).

Vitals

  • STR: 14 (+2)
  • DEX: 12 (+1)
  • CON: 10 (+0)
  • INT: 10 (+0)
  • WIS: 12 (+1)
  • CHA: 18 (+4)

Saves

  • Fortitude: +0
  • Reflex: +3
  • Will: +3

Combat

  • Action Points: 1
  • HP: 8
  • Speed: 30ft
  • AC: 14 (Flatfooted 11 , Touch 13)
  • Masterwork Silver Spear
    • +3 Melee (1d8 +2 /x2)
  • Longbow
    • +2 Ranged (1d8 /x3)
  • CMB: +2 ( +0 BAB, +2 Strength)
  • CMD: 13 (10 Base, +0 BAB, +2 Strength, +1 Dexterity)

Class Features

  • Bardic Knowledge
  • Bardic Performance (8rd/Day)
    • Inspire Courage +1 ( +1 Attack and Damage, +1 vs. Fear, +1 vs. Charm)
    • Fascinate (1 target, Will Save D.C. 15)
    • Distraction
    • Countersong
  • Cantrips

Racial Abilities

  • +2 DEX, +2 INT, -2 CON
  • Low-Light Vision
  • Dreamspeaker
  • Elven Magic
  • Keen Senses
  • Weapon Familiarity

Languages

  • Common
  • Elven
  • Draconic

Trained or Notable Skills

(Armor Check Penalty: -0)

  • Disguise +8 (Wight)
  • Knowledge (Dungeoneering) +4
  • Knowledge (Religion) +6
  • Perception +7 ( +9 vs. Undead)
  • Perform (String Instrument) +10
  • Spellcraft +4
  • Use Magic Device +8

Feats

  • Spellsong (Level 1)

Items

  • Currency: 0pp 50gp 0sp 0cp
  • Elven Traveler’s Outfit (Embroidered Cotton Tabard, Reinforced Silken Sash, Heavy Leather Trousers, Leather Knee-Boots; Worn; 5lbs)
  • Masterwork Studded Leather Armor (White Leather Barbut with Full-Face Mask, White Leather Breastplate, White Leather Bracers, White Leather Skirt, White Leather Greaves; Worn; 15lbs)
  • Masterwork Mithril and Shadow-Dragon Ivory Fiddle (Strapped to Back; 3lbs)
  • Masterwork Silver Shortspear (Disassembled and strapped to legs; 3lbs)
  • Longbow (Strapped to back; 3lbs)
  • Haunted Amulet (Masterwork Knowledge: Religion Tool) (Pinned to front of Silken Sash; 1bs)
  • Reinforced Silken Sash (Worn as belt in Traveler’s Outfit; 0lbs)
  • Spell Component Pouch (Slung from Reinforced Silken Sash; 2lbs)
  • Sapphire Ring of Continual Flame (Worn on left middle finger; 0lbs)

Encumbrance: Current- 31; Light Load- 58, Medium Load- 116, Heavy Load- 175

Spells Known

  • (+1 D.C. of Sleep and Divination spells cast)

Zero Level- (∞/Day; DC 14)

  • Detect Magic
  • Haunted Fey Aspect
  • Lullaby (D.C. 15)
  • Mage Hand

Level One- (2/Day; DC 15)

  • Charm Person
  • Lesser Confusion
Bio:

Noble was born into tragedy. His parents, both powerful politicians, were murdered in a political killing and the family’s nurse only barely managed to save the premature Noble by cutting him from his dead mother’s womb. It was thereafter spoken that the babe was cursed, for his skin, eyes, and hair all took on a ghostly white.

Noble believes that he was touched by the spirits of his mother and father, and their gift has allowed him the ability to see and step into the spirit world.

Noble now lives in the collapsing ruins of his parents’ former estate; a location thought haunted by the inhabitants of the city. In truth, the ghostly apparition seen by passersby is Noble, dressed in his haunting white armor and the sound they hear is the sound of his grieving played on his dragon-bone fiddle.

Noble (Final)

Sepulcher of Champions Vertrandtheangry